Merary
I’d like to build a graphic game that coanltunliy inserts new content into old territory to keep society fairly centered while adding real estate intelligently BabsThe primary issue with content below a certain area/level is that it's generally seen as being interim and will not suit the player for a significant amount of time. When the goal is to either A. hit max level (obtain end game status) or B. play with others, who quite possibly had goal A then everything outside a certain level range is just something you intend to push through and be done with quickly. As I tend to fall back on in these situations is the belief that there's a right way to do exactly what you're saying, but I just don't know if anyone knows/uses it yet. Most commonly I find that new content inserted into old areas out dates the old content not reviving the area but rather killing older parts of the area off almost completely.Personally I like to pretend that I enjoy the road to the end and I am not just playing because I want to reach the end, but in all reality I really think reaching the end is all most people really want, myself included. If it's not the end then generally it's at least a specific goal, the constant search to see if the grass really is greener over there.
Merary I’d like to build a graphic game that coanltunliy inserts new content into old territory to keep society fairly centered while adding real estate intelligently BabsThe primary issue with content below a certain area/level is that it's generally seen as being interim and will not suit the player for a significant amount of time. When the goal is to either A. hit max level (obtain end game status) or B. play with others, who quite possibly had goal A then everything outside a certain level range is just something you intend to push through and be done with quickly. As I tend to fall back on in these situations is the belief that there's a right way to do exactly what you're saying, but I just don't know if anyone knows/uses it yet. Most commonly I find that new content inserted into old areas out dates the old content not reviving the area but rather killing older parts of the area off almost completely.Personally I like to pretend that I enjoy the road to the end and I am not just playing because I want to reach the end, but in all reality I really think reaching the end is all most people really want, myself included. If it's not the end then generally it's at least a specific goal, the constant search to see if the grass really is greener over there.